Ergon
A downloadable game
Ergon blends XCOM-style strategy with Alien Dark Descent / Original War–like real-time tactics on a hard sci‑fi frontier. You establish your organization on a terraformed world rich in ergon, a powerful resource that fuels technology.
Core pillars
- Strategy layer: Build bases, mines, and industrial infrastructure. Manage relations with other organizations, run convoys, produce and trade equipment and vehicles. Your decisions shape the political and economic landscape of the colony.
- Real-time tactics: Command squads and vehicles on 2D maps. Issue orders like move, attack, defend, and overwatch, while units retain autonomy and react to the battlefield. Use skills and items at key moments, but fight in live time.
- Campaign structure: Procedural missions interwoven with story beats, similar to XCOM. Technology level is close to Mass Effect.
Who is this game for?
- Fans of XCOM, Original War, Alien Dark Descent, and Mass Effect.
- Players who enjoy real-time tactics + faction strategy in a grounded sci‑fi setting.
- People who like managing an organization, not just a single squad.
Current development state
- Prototype / vertical slice in development.
- Planned features:
- Playable web demo with core tactical missions.
- First act of the campaign with faction relations and convoy mechanics.
- Built in Godot 4.x with 2D top‑down visuals (skeletal animations, vector UI, some pixel‑art portraits).
System requirements and controls
- Platform: Windows, Web (Android and Linux build planned).
- Controls: Mouse and keyboard.
- Session length: 20–45 minutes per mission.
- Players: Singleplayer.
- Languages: English, Polish.
| Updated | 21 days ago |
| Status | In development |
| Author | Greg Note |
| Genre | Strategy |
| Made with | Godot, GIMP |
| Tags | base-building, campaign, faction, Godot, Indie, real-time-tactics, Sci-fi, Tactical, Top-Down |
| Average session | About a half-hour |
| Languages | English, Polish |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |

